hello. hard to put into words, and maybe railclone is the better solution? what i'm trying to do is, place 1 bush per small square plane (or circle) which are converted to editable polys.
i have 4 bushes and i would like to put them at different areas around a building and in the parking lot islands. towards the building i'd like to groups of 4 bushes, but in the islands, only 2.
my thought was (see screen shot) to create a single edit poly object with any number of faces and each face could be 1 of the 4 bushes, randomly. it's like i took a bunch of dinner plates and placed them as place holders around the building and then put a bush on each one. does that make sense?
the screen shot shows 4 of the "dinner plates" but i would like to go into sub-object mode and create more "plates" and move them about.
i think what i'm seeing is that sometimes some bushes show up and sometimes more than one shows up - depending on the density.
thanks,
EDIT: maybe that's the answer just shrink down the individual poly faces so that only 1 bush shows up. but hopefully there is still some randomness to which of the 4 bushes it uses?