I've been a very light user of FPP (full version) and one simple question that's bugging me and which I'd love the answer to is this;
I have a mesh (say a plane), and I use that plane for creating my forest object - say grass.
I then want to put some trees on the grass, so I use the same plane, right ?
I then want to put some flowers in there as well (okay, maybe weeds !) - so again, I use that same plane ? Right ?
Now, in my experience and knowledge of FPP;
1) doing it as I've described above, using that same plane, if/when I want to do transforms/rotates/scales, these are done globally for all of that geometry on that single plane and that wouldn't be what I'd want in the real world - I'd want complete independence for the transform/scale/rotation of the trees, different transforms/rotates/scales for the grass, different for the weeds etc.....
So, either I'm not adopting best practice or I'm missing something. (BTW, I have watched the beginner tuts !)
Logic would tell me I need to create a new Forest object for each one, i.e. one for the grass, one for the trees and one for the weeds.
But if I do that, what about 'collisions' ? (i.e. trees and weeds/flowers occupying the same 3d space on that same plane) ?
Can you give me some guidance please ?