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Author Topic: Adding support for Forest Pro instance ID in plugin?  (Read 2613 times)

George

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Adding support for Forest Pro instance ID in plugin?
« on: October 03, 2013, 03:54:08 AM »
I'd like to support FP in BerconGradient (random mode). What do I need for this? A header and lib to compile against?

iToo

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Re: Adding support for Forest Pro instance ID in plugin?
« Reply #1 on: October 03, 2013, 02:43:55 PM »
I can send you the interface that Vizpark used for their Crossmap plugin.

The interface must be invoked from a material or texture plugin, usually from Mtl::Shade or Texmap::EvalColor. It requires a pointer to the current ShadeContext and the INode rendered (which must be a Forest object).

If you are interested, please tell me.
Carlos Quintero
iToo Software

MN4869

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Re: Adding support for Forest Pro instance ID in plugin?
« Reply #2 on: October 03, 2013, 10:55:13 PM »
Hi

How does the cross map plugin differ from what itoo does? I looked at it but thought it would randomise I'm the same way.

iToo

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Re: Adding support for Forest Pro instance ID in plugin?
« Reply #3 on: October 04, 2013, 08:36:47 AM »
Yes, Forest Color provides basically the same functionality, although Crossmap allows to load maps from a folder. But in this case Vizpark wanted to include support for Forest Pro.
Carlos Quintero
iToo Software

George

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Re: Adding support for Forest Pro instance ID in plugin?
« Reply #4 on: October 14, 2013, 03:03:27 AM »
I can send you the interface that Vizpark used for their Crossmap plugin.

The interface must be invoked from a material or texture plugin, usually from Mtl::Shade or Texmap::EvalColor. It requires a pointer to the current ShadeContext and the INode rendered (which must be a Forest object).

If you are interested, please tell me.

Sounds great, I would love to get this!

iToo

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Re: Adding support for Forest Pro instance ID in plugin?
« Reply #5 on: October 14, 2013, 08:27:21 AM »
Sent by e-mail.
Carlos Quintero
iToo Software