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Author Topic: Octane and Evaluation Times  (Read 376 times)

FD7518

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Octane and Evaluation Times
« on: January 24, 2023, 06:36:38 PM »
Hi,
We currently use octane's legacy mode for itoo so our evaluation times each frame is almost instant.  The problem is  limited to camera view (with animated camera) or animated meshes inside itoo  do not work. That's why we have to use direct mode. But direct mode rebuilds every single itoo in the scene making eval time around 30-40 sec per frame. That's a lot for animation.
I dont know if you can help Otoy with this. We told them many times to keep legacy mode for stationary itoo forests and direct mode for only itoo with animated camera or meshes.  Thank you.
« Last Edit: January 24, 2023, 06:39:22 PM by FD7518 »

Michal Karmazín

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Re: Octane and Evaluation Times
« Reply #1 on: January 25, 2023, 12:29:07 PM »
Hi,

I’m afraid, that we can't do much more in this case as for developers of render engines that don't have an SDK (like the mentioned Octane) we provide an internal API written in C++ for the 3ds Max SDK. They use this data to generate the instances directly in their render engine and therefore the final implementation of Forest Pack's features depends on the way how it's done for that specific render engine.

Please feel free to contact Otoy directly / post on their forum. Thanks for your comprehension.

Best regards,