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Author Topic: OctaneRender® for 3ds max® v2.24.2 - 2.10  (Read 620 times)

RK9449

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OctaneRender® for 3ds max® v2.24.2 - 2.10
« on: October 06, 2015, 03:40:03 AM »
Now it's your turn to fix the incompatibility ))  users suffer for four months! We can not work without compatibility

OctaneRender® for 3ds max® v2.24.2 - 2.10

https://render.otoy.com/forum/viewtopic.php?f=80&t=50588

Quick-fix release.. Changes of the 2.10 version

Implemented multi-material support for Forest Pack geometry objects.

Changes of the 2.9 version

New 2.24.2 engine.
Fixed crash in some cases of using "pick" in Octane viewport.
Fixed camera "target focusing" mode.
Fixed "Lock camera" behavior in the case currently locked view was maximized.
Fixed Forest Pack objects rendering issue where the material assigned to Forest Pack "Custom object" was used instead of one assigned to Forest Pack geometry.
Octane viewport is now refreshed automatically if motion blur parameters change in render settings.
Implemented the hack to clean up the GPU memory every time after rendering is finished.
Minor fixes and improvements...
« Last Edit: October 06, 2015, 03:49:11 AM by RK9449 »

JI3693

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Re: OctaneRender® for 3ds max® v2.24.2 - 2.10
« Reply #1 on: October 06, 2015, 10:18:10 AM »
I also make very often there is a 3dmax crash when converting in Octan render models not prepared for octane render materials. Need processing your library what would we have seen new materials Octan

RK9449

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Re: OctaneRender® for 3ds max® v2.24.2 - 2.10
« Reply #2 on: October 06, 2015, 11:19:11 AM »

RK9449

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Re: OctaneRender® for 3ds max® v2.24.2 - 2.10
« Reply #3 on: October 06, 2015, 11:19:40 AM »
https://yadi.sk/i/kCM96hqijYWfJ

jorgensen
"Material logic" wasn't changed.
If you choose "OctaneRender" in Forest library before importing the object - the Octane materials are imported together with the object. Just not all Forest library objects have "OctaneRender" option available...
Or you can choose standatd materials option in library and then just use the Octane convertor for them.

JI3693

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Re: OctaneRender® for 3ds max® v2.24.2 - 2.10
« Reply #4 on: October 06, 2015, 02:38:22 PM »
I bought as a forest and tie the clone to work but can't-when converting standard materials are freeze - use your program as a standard scatter symbol and can not use and 90% percent of those resources are paid the money...........I am very disappointed

...... Your libraries are not used at all and I have to do their library   .........
« Last Edit: October 06, 2015, 02:41:15 PM by JI3693 »

Paul Roberts

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Re: OctaneRender® for 3ds max® v2.24.2 - 2.10
« Reply #5 on: October 06, 2015, 03:38:05 PM »
Hi,

thanks everyone for the feedback. We are in the process of converting these materials so that they are compatible with the new versions right now. We'll make them available very soon.

Many thanks for your patience.

Paul
Paul Roberts
iToo Software

Paul Roberts

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Re: OctaneRender® for 3ds max® v2.24.2 - 2.10
« Reply #6 on: October 08, 2015, 10:31:47 AM »
Hi,

We've just updated our Octane material libraries - you can download the new files from this thread.

Many thanks!

Paul
Paul Roberts
iToo Software