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Author Topic: Parking tiles on uneven surface  (Read 3063 times)

Rokas

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Parking tiles on uneven surface
« on: June 02, 2014, 06:06:05 PM »
I wonder how to make parking tiles with ForestPack and or RailClone.
On even surface, not a problem, FP woks fine:



But once terrain got some noise in Z,- I can`t mange to find good settings.


There is VrayPattern plugin, which is perfect for this kind of situation, but FP is way more powerful, thus I wonder if it could achieve similar results like VP:

Rokas
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mikegentile

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Re: Parking tiles on uneven surface
« Reply #1 on: June 02, 2014, 09:19:50 PM »
hmmm...i cant think of anything but maybe smaller tiles? it would reduce the problem...but not solve it.

iToo

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Re: Parking tiles on uneven surface
« Reply #2 on: June 03, 2014, 09:48:46 AM »
Yes, it would be done using smaller tiles. In the attached scene i used a couple of Forest objects, modifying Distribution->Offset in the second one, to create the pattern.
The result is not perfect because each tile is aligned with the surface at an unique point, but i hope that helps.

Regarding RailClone, the current version doesn't support surfaces, although we are working on that.
Carlos Quintero
iToo Software

Rokas

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Re: Parking tiles on uneven surface
« Reply #3 on: June 03, 2014, 12:25:24 PM »
smaller tiles will do, thanx.
and especially thank you for news regarding RailClone  ;)
Rokas
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Rokas

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Re: Parking tiles on uneven surface
« Reply #4 on: June 03, 2014, 01:04:36 PM »
well I analyzed scene more closely and have some questions.
First why didn`t You use distribution grid 2, but used 2 forestpack objects?
and Second, more important- how to fill holes with grass?
 
Rokas
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iToo

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Re: Parking tiles on uneven surface
« Reply #5 on: June 03, 2014, 02:16:44 PM »
Ops ! You are right... distribution grid 2 is much better solution. I didn't try that. :)

To fill holes with grass, change in the Forest area the "Shape" mode to "Mesh". In this way, the full geometry of each item is used as excluding region, instead a bounding sphere which is the default mode (faster but less precise).
I suggest also to use low values for Random->Translation, or turn off completely. Random translation is applied after computing the item position, so it may change the result significatively.
« Last Edit: June 03, 2014, 02:18:25 PM by iToo »
Carlos Quintero
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Rokas

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Re: Parking tiles on uneven surface
« Reply #6 on: June 03, 2014, 04:03:38 PM »
thank You all.
This will do.

« Last Edit: June 04, 2014, 11:46:49 AM by Rokas »
Rokas
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Paul Roberts

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Re: Parking tiles on uneven surface
« Reply #7 on: June 03, 2014, 04:38:19 PM »
Hi,

I just wanted to comment on how nicely illustrated this thread is!  :)

Cheers,

Paul
Paul Roberts
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Rokas

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Re: Parking tiles on uneven surface
« Reply #8 on: July 24, 2014, 12:07:51 PM »
With the advent of new RailClone, I had to update this thread.
Thank You iToo, for making this final style possible. That`s what I wanted in the first place.




Rokas
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JTP Vis

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Re: Parking tiles on uneven surface
« Reply #9 on: July 25, 2014, 01:35:34 PM »
Now that is a great railclone use! I'd like that in my library! :)

TL1895

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Re: Parking tiles on uneven surface
« Reply #10 on: July 25, 2014, 02:21:02 PM »
Now that is a great railclone use! I'd like that in my library! :)

Yes, seriously, that's very nice!  Also would love to get that style, too!