Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: Rokas on June 02, 2014, 06:06:05 PM

Title: Parking tiles on uneven surface
Post by: Rokas on June 02, 2014, 06:06:05 PM
I wonder how to make parking tiles with ForestPack and or RailClone.
On even surface, not a problem, FP woks fine:

(http://i.imgur.com/OhsCEed.jpg) (http://i.imgur.com/TVKLziN.jpg)

But once terrain got some noise in Z,- I can`t mange to find good settings.
(http://i.imgur.com/IHCwyx9.gif)

There is VrayPattern plugin, which is perfect for this kind of situation, but FP is way more powerful, thus I wonder if it could achieve similar results like VP:

(http://i.imgur.com/YJGfVgj.jpg) (http://i.imgur.com/yOJ6ytE.jpg)
Title: Re: Parking tiles on uneven surface
Post by: mikegentile on June 02, 2014, 09:19:50 PM
hmmm...i cant think of anything but maybe smaller tiles? it would reduce the problem...but not solve it.
Title: Re: Parking tiles on uneven surface
Post by: iToo on June 03, 2014, 09:48:46 AM
Yes, it would be done using smaller tiles. In the attached scene i used a couple of Forest objects, modifying Distribution->Offset in the second one, to create the pattern.
The result is not perfect because each tile is aligned with the surface at an unique point, but i hope that helps.

Regarding RailClone, the current version doesn't support surfaces, although we are working on that.
Title: Re: Parking tiles on uneven surface
Post by: Rokas on June 03, 2014, 12:25:24 PM
smaller tiles will do, thanx.
and especially thank you for news regarding RailClone  ;)
Title: Re: Parking tiles on uneven surface
Post by: Rokas on June 03, 2014, 01:04:36 PM
well I analyzed scene more closely and have some questions.
First why didn`t You use distribution grid 2, but used 2 forestpack objects?
and Second, more important- how to fill holes with grass?
 
(http://i.imgur.com/DpAqJUq.gif)
Title: Re: Parking tiles on uneven surface
Post by: iToo on June 03, 2014, 02:16:44 PM
Ops ! You are right... distribution grid 2 is much better solution. I didn't try that. :)

To fill holes with grass, change in the Forest area the "Shape" mode to "Mesh". In this way, the full geometry of each item is used as excluding region, instead a bounding sphere which is the default mode (faster but less precise).
I suggest also to use low values for Random->Translation, or turn off completely. Random translation is applied after computing the item position, so it may change the result significatively.
Title: Re: Parking tiles on uneven surface
Post by: Rokas on June 03, 2014, 04:03:38 PM
thank You all.
This will do.

(http://i.imgur.com/2f7LCoO.jpg) (http://i.imgur.com/wjK18xh.jpg)
Title: Re: Parking tiles on uneven surface
Post by: Paul Roberts on June 03, 2014, 04:38:19 PM
Hi,

I just wanted to comment on how nicely illustrated this thread is!  :)

Cheers,

Paul
Title: Re: Parking tiles on uneven surface
Post by: Rokas on July 24, 2014, 12:07:51 PM
With the advent of new RailClone, I had to update this thread.
Thank You iToo, for making this final style possible. That`s what I wanted in the first place.

(http://i.imgur.com/WroDC64.jpg)

(http://i.imgur.com/nYjdx83.jpg)
Title: Re: Parking tiles on uneven surface
Post by: JTP Vis on July 25, 2014, 01:35:34 PM
Now that is a great railclone use! I'd like that in my library! :)
Title: Re: Parking tiles on uneven surface
Post by: TL1895 on July 25, 2014, 02:21:02 PM
Now that is a great railclone use! I'd like that in my library! :)

Yes, seriously, that's very nice!  Also would love to get that style, too!