Nice to see some new presets, especially when I noted that they were scanned, so I decided to update the library and take a look for myself.
Wondering how good these would be for close ups, I discovered some texture stretching. Now normally you would expect scanned 3D objects to have almost perfect UV's, since the fact they are scanned, usually means the system used to scan them, also creates said UV's. Bit like a globe of the earth and the printed map that covers it.
I am wondering if this texture stretching, is due to the transforms used by Forest Pack Pro, to add variation???
Here are some screen shots, to show what I mean.
Oh and what happened to the original leaves library, the one used in this tutorial
https://www.itoosoft.com/tutorials/forestcolor?back=page%3D5%26tag%3Dfp To be honest, I am very unlikely to do renders that require such close up views of rocks/stones, so to be honest I'm not that worried But I am not everyone. So I'm only really posting this, out of curiosity
Looking forward to more libraries in the future and not just free ones