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Author Topic: Placing trees along path puts them on in 0 con the Z axis  (Read 429 times)

OU9561

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Placing trees along path puts them on in 0 con the Z axis
« on: March 23, 2018, 03:00:23 PM »
Hi!
I'm trying to opulate a stadium with people. I did the chairs with RailClone, but because i want to randomize de animation of the characters, I'm trying to do it using ForestPack and the Create Along Path tool.
The problem I have is that all the characters are placed on the ground, no matter where on the Z axis the spline is placed. Sometimes after I render, they go up, or some the ones at the edge of the splines go to the bottom and the rest remain up...
Am I doing something wrong?

The file is too heavy because the characters are animated, let me know if this is enough to help me or what can we do so I can send you the file.
thanks!

Paul Roberts

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Re: Placing trees along path puts them on in 0 con the Z axis
« Reply #1 on: March 23, 2018, 03:06:56 PM »
Hi,

Please check you don't have any geometry added to the Surface List. If any surfaces are added they will be used to position objects on the Z axis, and the spline will only be used for X and Y.

I hope that helps, please let me know if you have any further questions.

Cheers,

Paul
Paul Roberts
iToo Software

OU9561

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Re: Placing trees along path puts them on in 0 con the Z axis
« Reply #2 on: March 23, 2018, 03:18:22 PM »
That was the problem!
I had used the RC object as a start (just to place the FP on the scene) but i though going to Tree Editor mode would disregard that.

Thanks a lot!

Paul Roberts

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Re: Placing trees along path puts them on in 0 con the Z axis
« Reply #3 on: March 23, 2018, 03:22:11 PM »
No problem at all. Glad we could help out  :)
Paul Roberts
iToo Software