I'm trying to replace tree models with "point cloud" like models for far views.
For this, I exported an alembic file from Houdini with only colored 3D points and imported them in 3ds Max with VRayProxy (the points are seen as particles).
The proxy alone works fine, but when I add it to Forest Pack, the points seem converted to spheres (whether I use "point" or "sphere" in VRayProxy) and I lose the color channel (whether I store them in vertex color channel or uv channel).
I don't really understand how the scattering of VRay Proxies works.
Is there a way to go around that ?
(in order to see the colors of the attached alembic model, you have to put vertex color in diffuse map slot)