Hi,
Thanks for this! it works great for the terrain tiles (Geometry).
Do you know how i can do the same thing with the splines which i use for FP areas?
When i use replace, it will replace them, but they appear in a different location. it must be a way the 'replace' function works in Max. I've tried to set the pivot point on both objects to 0,0 but this didn't work.
any ideas?
Thanks
Neil