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Author Topic: Possible to invert "Limit to visibility" ?  (Read 190 times)

Ramboll

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Possible to invert "Limit to visibility" ?
« on: February 05, 2019, 09:06:15 PM »
Hi

I was wondering if it is possible to make the limit to visibility camera function to work backwards? I want to hide the items that are close to the camera and show the items that are further away?
Hope you have a solution for me!

Kind Regards
Bjornar I

Terri Brown

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Re: Possible to invert "Limit to visibility" ?
« Reply #1 on: February 06, 2019, 08:25:14 AM »
I would use the Distance Falloff Density parameter under Camera but invert the curve...I have had success with that in the past. But I'm sure the gurus at Itoo have a better workaround!

Rokas

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Re: Possible to invert "Limit to visibility" ?
« Reply #2 on: February 06, 2019, 08:42:35 AM »
You can use negative value of Back Offset. ForestPack Rollout does not allow You to enter negative value, but You can do that via maxscript
Code: [Select]
$.cambho = -20000
Rokas
iToo Software

Ramboll

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Re: Possible to invert "Limit to visibility" ?
« Reply #3 on: February 06, 2019, 09:43:24 AM »
Perfect, exactly what I wanted :D Hope you can implement this in the next release ;)

B

Rokas

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Re: Possible to invert "Limit to visibility" ?
« Reply #4 on: February 06, 2019, 10:59:41 AM »
It is implemented in current release. Feel free to use this trick with current version.
Rokas
iToo Software

RealViz

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Re: Possible to invert "Limit to visibility" ?
« Reply #5 on: February 07, 2019, 08:22:04 AM »
Yes, but it can be without script?

Rokas

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Re: Possible to invert "Limit to visibility" ?
« Reply #6 on: February 07, 2019, 11:29:44 AM »
Hi

In current version there are two ways to achieve that already:
1. As mentioned by Terri Brown use density falloff:


2. Using LOD item:



Attaching scene for Your reference.
Rokas
iToo Software

RealViz

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Re: Possible to invert "Limit to visibility" ?
« Reply #7 on: February 07, 2019, 03:36:08 PM »
Yes, of course. I used this way in past. I just forgot. Thank you for reminding me. :-)