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Author Topic: Problem with Forest Pack display in Max 2014 viewport  (Read 6679 times)

CO2263

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Re: Problem with Forest Pack display in Max 2014 viewport
« Reply #15 on: August 16, 2013, 11:28:32 AM »
so - if you change the second forest color gradient it accepts changes, right?

Then I think its 3dsmax, I'm still on 2012 design x64 version

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small question out of topic...
cannot find some tick-box if any exists - to turn on/off forest object

is there any? thx
« Last Edit: August 16, 2013, 11:57:53 AM by CO2263 »

iToo

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Re: Problem with Forest Pack display in Max 2014 viewport
« Reply #16 on: August 16, 2013, 11:49:26 AM »
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so - if you change the second forest color gradient it accepts changes, right?
Then I think its 3dsmax, I'm still on 2012 design x64 version

Yes, i can confirm the problem in Max 2012. Clearly it's a bug of the Slate on this Max version. Instead, it works perfectly with Max 2014.

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small question out of topic...
cannot find some tick-box if any exists - to turn on/off forest object

No, there is not a checkbox for that. If that helps, we usually put our Forest objects in a separate layer. In this way, it's easy to hide/show them.
Carlos Quintero
iToo Software

CO2263

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Re: Problem with Forest Pack display in Max 2014 viewport
« Reply #17 on: August 17, 2013, 05:05:53 PM »
Hi Carlos,
one more question...
it looks like tint by element (forest color map) doesn't work if the object is vray_proxy, it can only do by item
please confirm or maybe I'm missing some settings
thx

iToo

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Re: Problem with Forest Pack display in Max 2014 viewport
« Reply #18 on: August 18, 2013, 09:38:47 AM »
That's right. Tint by Element cannot be used with proxies.
Carlos Quintero
iToo Software

GF1991

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Re: Problem with Forest Pack display in Max 2014 viewport
« Reply #19 on: August 23, 2013, 08:26:41 AM »
Thanks for the link Carlos, this explains much :)
Anyway, you guys must have changed something in the code that makes all my former Forest pack setups appear red.
It definitelly has to do with me applying something wrong, but it worked before :)

Doesnt matter now, ill create some new setups the correct way.

Thnaks again!

GF1991

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Re: Problem with Forest Pack display in Max 2014 viewport
« Reply #20 on: September 10, 2013, 10:10:04 AM »
Hello again,

in case when i want the scattered objects to pick the tint from a map that has been applied to the surface object....
should i use the "forest material" instead of "Forest color"?

or would it be better for the grass strands to use the "Forest material" with tint OVERRIDE with "as texture on surface" ticked?

This stuff is missing in the tutorial .

Thinnk about this as if i wanted to make a carpet with patterned tinted hairs or for example a football pitch.

Whats the correct approach

Thanks bunch for clarification!

Martin


iToo

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Re: Problem with Forest Pack display in Max 2014 viewport
« Reply #21 on: September 10, 2013, 11:35:20 AM »
You must use Forest Color with "Override" and "As texture on surface". You can find a sample scene and details here. We'll release a tutorial specific for this feature soon.

Forest Material is used only for billboards.
Carlos Quintero
iToo Software

GF1991

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Re: Problem with Forest Pack display in Max 2014 viewport
« Reply #22 on: September 10, 2013, 12:40:34 PM »
i did as you suggested and it works...but i can only preview it after rendering.
it doesnt display in viewport.
Please have a look at the pictures to better understand.
In my opinion it should be clearly visible in viewport whats being tinted.
Clearly i am still missing some button.
Please advise.


iToo

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Re: Problem with Forest Pack display in Max 2014 viewport
« Reply #23 on: September 10, 2013, 01:10:32 PM »
Preview on viewport is available only assigning the tint properties at Forest->Material (in the Forest object, not in Forest Color). These parameters are equivalent to the tint properties of Forest Color, but applied globally.
Carlos Quintero
iToo Software

GF1991

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Re: Problem with Forest Pack display in Max 2014 viewport
« Reply #24 on: September 10, 2013, 03:02:22 PM »
ok, but then you cant choose the blending mode is that correct?

I ve applied a colorful map in the global COLOR TINT in the material rollout but all it does in the viewport is that it make the greens more defined in various areas....as per my map....so for example if i have a maps with a white background and red fish (i know its silly) all it does is that it darkens the areas where the fish is to more deeper green in viewport, but in render it renders in color.

so the viewport still doesnt show any maps colors

in the material editor i ve got the forest color set to COLOR blendign mode.

in Material rollout in FOREST object there is no such option.

GF1991

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Re: Problem with Forest Pack display in Max 2014 viewport
« Reply #25 on: September 10, 2013, 03:02:49 PM »
shall i send the file?

iToo

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Re: Problem with Forest Pack display in Max 2014 viewport
« Reply #26 on: September 10, 2013, 04:36:00 PM »
That's correct. Some features as blending mode are available only in Forest Color.

If you want to get exactly the color of the map, try setting the base color to pure white. Also in this way it's easier to adjust the result.

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shall i send the file?

Sure. You can send it support@itoosoft.com.
Carlos Quintero
iToo Software

GF1991

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Re: Problem with Forest Pack display in Max 2014 viewport
« Reply #27 on: September 10, 2013, 04:48:53 PM »
sending the file right now....thatnk you very much guys! Great support.

iToo

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Re: Problem with Forest Pack display in Max 2014 viewport
« Reply #28 on: September 11, 2013, 09:14:11 AM »
Thanks for the file.

In this scene, since the map is the same for all instances of Forest Color, you can switch off "Override" and assign the texture directly at Forest->Material parameters. Once adjusted the range (100% to 100%), the map is visible on viewport.

Regarding Blending Mode, you can use "Normal" with a white base color (i.e. without grass textures), or set "Color" mode. Both generates a similar result.

Note: there are tons of items generated on this scene. To optimize it, you would use a more dense map (even a "Full") or lower Distribution->Threshold, while increasing X/Y Units. You can find more information about these parameters here.
« Last Edit: September 11, 2013, 09:19:00 AM by iToo »
Carlos Quintero
iToo Software

GF1991

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Re: Problem with Forest Pack display in Max 2014 viewport
« Reply #29 on: September 11, 2013, 09:30:24 AM »
Great! Thanks for the pointers!