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Author Topic: Memory (RAM) release  (Read 3495 times)

c0cllc

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Memory (RAM) release
« on: August 13, 2011, 01:52:15 PM »
Hi!
I just want to report a problem, which i'm not sure about if it is plain 3dsmax- or a Forest-problem. Everytime i render my scene (and we know memory consumption might go up quite a bit while rendering large Forest scenes), after the renderjob has finished, 3dsmax is not releasing the full amount of memory used while it was rendering. So with every render, the "idle"-memory fill rises more and more until it fills my 10GB completely. My only chance is to restart 3dsmax and the described game starts again...
So, as stated- i'm not sure who is guilty :)

iToo

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Re: Memory (RAM) release
« Reply #1 on: August 13, 2011, 02:32:02 PM »

We periodically run stability test to the plugins, to ensure there are not instabilities or memory leaks, but since the number of possible configurations is almost unlimited, always may be some hidden problem.

Please, give us details about your scenes (type of renderer, if you use objects or proxies,...), and we will check it. A sample scene would be great for this.

Carlos Quintero
iToo Software