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Author Topic: Purge geometry  (Read 541 times)

Viz3D

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Purge geometry
« on: January 19, 2022, 10:35:12 AM »
Hello,
is there a way to purge geometry that's been imported through library (in "forest templates" folder) and is no longer in use (deleted from the geometry list)?
Thanks in advance.

Paul Roberts

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Re: Purge geometry
« Reply #1 on: January 19, 2022, 10:44:12 AM »
Hi, this should happen automatically on scene save as long as the Forest Object used to load the object originally hasn't been deleted. Alternatively, you can clean up the forest templates layer manually by selecting unused objects using an option in the Forest Toolbox script which is available here: https://forum.itoosoft.com/forest-pro-(*)/scripts-for-forest-pack/msg30594/#msg30594



I hope that helps,
Paul
Paul Roberts
iToo Software

Viz3D

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Re: Purge geometry
« Reply #2 on: January 19, 2022, 10:51:11 AM »
You are right Paul. I was testing this in an unsaved scene.
After opening an already saved scene though there was no need for purging.
Thank you!