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Author Topic: radial distribution  (Read 84 times)

Pierre

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radial distribution
« on: November 26, 2025, 11:33:26 am »
Hi everyone,

I am trying to recreate a specific distribution using Forest Pack to gain more control over the parameters, but I'm struggling to get the look right.
Currently, I have achieved this using standard Max modifiers (as seen in the attached screenshot). It is essentially a radial distribution where the scale and rotation are dependent on the distance from the center.
How can I replicate this behavior in Forest Pack? Specifically, I need to control the progressive scaling and rotation as the objects move outward.

Thanks in advance for your help!
Pierre
Studiosezz PARIS
www.studiosezz.com

Michal Karmazín

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Re: radial distribution
« Reply #1 on: November 26, 2025, 01:54:47 pm »
Hi Pierre,

In my opinion, it would be handy to use/involve the RailClone plugin for this task, as the X Evenly Count Mode makes it easy to define - either to create placeholders for ForestPack in a radial pattern or to handle the final geometry distribution directly. Please find attached a sample scene demonstrating a possible approach using the RailClone plug-in (251126_RadialArraySampleScene_ITOOSOFT). I hope this helps.

Best regards,
« Last Edit: November 26, 2025, 02:15:12 pm by Michal Karmazín »

Pierre

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Re: radial distribution
« Reply #2 on: November 26, 2025, 02:35:42 pm »
Hi Michal,

Thank you very much for sending over the solution.
In the meantime, I had found an intermediate solution using an array for radial layout coupled with a forest in distribution-by-reference mode. However, your all-in-one solution is likely more practical.
I appreciate your invaluable help !

Best regards,
Pierre
Studiosezz PARIS
www.studiosezz.com