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Author Topic: Randomising in Path mode  (Read 789 times)

RG1597

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Randomising in Path mode
« on: February 27, 2019, 02:22:02 PM »
I'm trying to distribute 3D people along a path, but getting a very regular result at the moment.

Without using vertex mode, is there any way to randomize fore/aft position along the path and also flipping along the axis of the path? I'm sure this used to be possible with the old path mode....

 

Michal Karmazín

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Re: Randomising in Path mode
« Reply #1 on: February 27, 2019, 03:11:36 PM »
Hi,

First let me mention, that currently, the RailClone plug-in might suit this task too. Please feel free for example the "Traffic Setup & Wishlist " thread on our forum. Hope you'll find interesting and helpful.

In Forest Pack, the recommendable way would be to use the Effects feature - for example, the "Cars along spline" Effect has several options (listed below) and should suit this scenario.

"- Use switchSides to move all the cars from one side of the path to the other
- Use emptySpaces to change the probability of empty parking spaces
- Use randomiseParkDirection to randomise whether cars are parked bonnet of boot first in each space.
- Use xOffsetStart to set a minimum X translation value, in scene units.
- Use xOffsetEnd to set a maximum X translation value, in scene units.
- Use YOffsetStart to set a minimum Y translation value, in scene units.
- Use YOffsetEnd to set a maximum Y translation value, in scene units."


Hope that helps.

Best regards,

RG1597

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Re: Randomising in Path mode
« Reply #2 on: February 27, 2019, 05:16:06 PM »
Thanks a lot, that worked.


Another question if you know. Vray 3.6 and morion blur - is it still glitchy? I had it working but now can't seem to for the life of me.

RG1597

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Re: Randomising in Path mode
« Reply #3 on: February 27, 2019, 09:22:24 PM »
Turns out not... Had to instant-ize them :(