Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: RG1597 on February 27, 2019, 02:22:02 PM

Title: Randomising in Path mode
Post by: RG1597 on February 27, 2019, 02:22:02 PM
I'm trying to distribute 3D people along a path, but getting a very regular result at the moment.

Without using vertex mode, is there any way to randomize fore/aft position along the path and also flipping along the axis of the path? I'm sure this used to be possible with the old path mode....

 
Title: Re: Randomising in Path mode
Post by: Michal KarmazĂ­n on February 27, 2019, 03:11:36 PM
Hi,

First let me mention, that currently, the RailClone plug-in might suit this task too. Please feel free for example the "Traffic Setup & Wishlist (https://forum.itoosoft.com/index.php?topic=2807.0) " thread on our forum. Hope you'll find interesting and helpful.

In Forest Pack, the recommendable way would be to use the Effects feature - for example, the "Cars along spline (http://docs.itoosoft.com/display/FORESTPACK/Cars+along+spline)" Effect has several options (listed below) and should suit this scenario.

"- Use switchSides to move all the cars from one side of the path to the other
- Use emptySpaces to change the probability of empty parking spaces
- Use randomiseParkDirection to randomise whether cars are parked bonnet of boot first in each space.
- Use xOffsetStart to set a minimum X translation value, in scene units.
- Use xOffsetEnd to set a maximum X translation value, in scene units.
- Use YOffsetStart to set a minimum Y translation value, in scene units.
- Use YOffsetEnd to set a maximum Y translation value, in scene units."


Hope that helps.

Best regards,
Title: Re: Randomising in Path mode
Post by: RG1597 on February 27, 2019, 05:16:06 PM
Thanks a lot, that worked.


Another question if you know. Vray 3.6 and morion blur - is it still glitchy? I had it working but now can't seem to for the life of me.
Title: Re: Randomising in Path mode
Post by: RG1597 on February 27, 2019, 09:22:24 PM
Turns out not... Had to instant-ize them :(