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Author Topic: randomly shifting UV's in forest items?  (Read 220 times)

ET1987

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randomly shifting UV's in forest items?
« on: August 11, 2020, 03:19:58 PM »
Hello there! I'm making some medieval fence and just stuck on the idea of how to randomly change uv per each item.... The latest vray uvrandomizer map is not working here.... 


....any thoughts folks?


Thanks!

Rokas

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Re: randomly shifting UV's in forest items?
« Reply #1 on: August 11, 2020, 03:22:23 PM »
Would You illustrate Your fence You made with ForestPack?

I have hard time imagining that yet.
Rokas
iToo Software

ET1987

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Re: randomly shifting UV's in forest items?
« Reply #2 on: August 11, 2020, 03:32:20 PM »
--- all boards has the same uv's   


--- and vray's uv randomizer affects by a whole forest object but not per each forest item randomly....
« Last Edit: August 11, 2020, 03:35:24 PM by ET1987 »

Rokas

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Re: randomly shifting UV's in forest items?
« Reply #3 on: August 11, 2020, 03:39:10 PM »
for this kind of fence RailClone would be better choice.
RailClone has its own UVW node to do the job.

There is no way to randomize UVW with ForestPack.
Rokas
iToo Software

ET1987

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Re: randomly shifting UV's in forest items?
« Reply #4 on: August 11, 2020, 03:43:16 PM »
So to randomly shift uv's  per each instance I have to buy a separate plugin? Thanks for your valuable help!

Rokas

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Re: randomly shifting UV's in forest items?
« Reply #5 on: August 11, 2020, 03:48:40 PM »
I am just recommending another tool, in my opinion, better suited for the task.
You can manually prepare more geometry objects with shifted UVs and use those if ForestPack.
Rokas
iToo Software

ET1987

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Re: randomly shifting UV's in forest items?
« Reply #6 on: August 12, 2020, 01:09:28 AM »
If this is a proper place for a feature request:

It will be a nice option to use latest Vray's maps like VrayUVWRandomizer and VrayMultiSubTex in randomisation of uv coordinates and mixing textures per each forest item!

Also,  the most widely used competitor "Multiscater" supports those two maps!

To me it sounds weird when a good instancing plugin does not support those maps from such widely used rendering system like Vray....   
   
 

ET1987

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Re: randomly shifting UV's in forest items?
« Reply #7 on: August 12, 2020, 01:26:48 AM »
this is a big area with medieval fences generated with Multiscater, each item plank is hi poly object with randomly shifted uv's and mixing 3 different textures....


---- I really don't planned to introduce other instancing system in pipeline.... Hope you guys can add this feature in ForestPack! 

Rokas

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Re: randomly shifting UV's in forest items?
« Reply #8 on: August 12, 2020, 08:56:49 AM »
We will look into this feature for future version.

Thanks for expressing the interest.
Rokas
iToo Software

ET1987

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Re: randomly shifting UV's in forest items?
« Reply #9 on: August 12, 2020, 10:26:40 AM »
Any ETA for this feature?