Hi there and congrats on Forest Pro, I've seen some great scenes rendered with it.
I am getting some odd behavior with my render farm when rendering a scene with a Forest Pro tree in it. Basically the position of this sole tree jumps around depending on which render node processed the frame. This odd rendering was not isolated to a particular node. All nodes have the same backburner, max and forest pro installations, directories etc. Standard geometry created from within Max doesn't jump around like that.
The scene was rendered with the scanline renderer. When I rendered the same scene with mental ray the issue was resolved. I have attached short videos to illustrate my results.
So, is this known behavior, can it be fixed or do I have to render out with MR?
Thanks very much!