Is it possible to add the option to have the colour tinting in the Material rollout be done *with* the Forest shader one? Right now the Forest shader overrides the FPP object level, but I would love to be able to have both.
Example: my grass is made of individual blades and each is tinted randomly using the Forest Shader so I get a nice variation per blade, but now I want to add an overall tint to vary up the pattern of the whole field, so if I could add a map at the object level and have it add to the shader level I would be golden.
Possible?
/b