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Author Topic: Retaining Vertex Alpha / Illumination in Forest Outpu  (Read 227 times)

Alex.S

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Retaining Vertex Alpha / Illumination in Forest Outpu
« on: November 07, 2019, 12:06:14 PM »
I found a topic from about 5 years ago that confirmed Vertex Alpha is not kept in the exported objects and it was added to a todo list. From what I can see this has still not been implemented? Any chance it might be soon?

Rokas

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Re: Retaining Vertex Alpha / Illumination in Forest Outpu
« Reply #1 on: November 07, 2019, 01:39:13 PM »
Hi

Would You please explain in more detail what You mean. I did quick test and it seems that vertex alpha is transferred correctly:

Rokas
iToo Software

Alex.S

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Re: Retaining Vertex Alpha / Illumination in Forest Outpu
« Reply #2 on: November 07, 2019, 02:42:36 PM »
Hmm odd. I'm not seeing that. Is there some setting I need to enable? The vertex alpha channel is empty in the forest object.

I also don't know why it's putting data in channels 3,4 and 5.

« Last Edit: November 07, 2019, 02:48:41 PM by Alex.S »

Rokas

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Re: Retaining Vertex Alpha / Illumination in Forest Outpu
« Reply #3 on: November 07, 2019, 02:47:23 PM »
Did You use forest Tools to instantiate the distribution?
Rokas
iToo Software

Alex.S

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Re: Retaining Vertex Alpha / Illumination in Forest Outpu
« Reply #4 on: November 07, 2019, 02:49:46 PM »
No, I'm just looking at the base forest object. I edited in images above.

Alex.S

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Re: Retaining Vertex Alpha / Illumination in Forest Outpu
« Reply #5 on: November 07, 2019, 03:35:36 PM »
added a basic test

Alex.S

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Re: Retaining Vertex Alpha / Illumination in Forest Outpu
« Reply #6 on: November 07, 2019, 03:38:02 PM »
What's more when I add UVW Mapping Paste modifiers on top of the forest object I get an awful lot of hard crashes, so I can't even set it in a different set of UVW and then move it over with out collapsing the object.

Here is a mini.dmp if it's of interest.
« Last Edit: November 07, 2019, 04:54:51 PM by Alex.S »