Hi!
I've been experimenting and I think I can get something similar to the V-Ray RT trick using Octane's native maps. Try the following:
1 - Add a
RGB Image map to the materials maps slots, e.g. diffuse.
2 - Add a
XYZ to UVW map to the RGB Image map's
Projection slot.
3 - Change the XYZ to UVW map's
Coordinate Space to
World space4 - Add a
3d Transform map to the XYZ to UVW map's Transform slot.
5 - Change
X Rotation to
-906 - You can now use the remaining Rotation, Scale and Translation settings to position the map where you need it.
Here's how this looks with a UVW template applied.
I hope that helps, please let me know if you have any further questions.
Many Thanks,
Paul