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Author Topic: Scatter octane render lights orientation problem  (Read 461 times)

ST3200

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Scatter octane render lights orientation problem
« on: January 30, 2023, 11:35:30 AM »
Hi.
I wanted to scatter octane render target lights with Forest but It seems to have a problem with orientation. ( see pict )
Hope it can be solved. Thanks

Michal Karmazín

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Re: Scatter octane render lights orientation problem
« Reply #1 on: February 01, 2023, 02:25:01 PM »
Hi,

Big thanks for reporting it. We've been able to reproduce this behavior here too and we'll continue analyzing this issue - it'll need to be investigated more in deep by our main developers to see, where the problem might be and if it could be fixed from our side or the Otoy team will have to adjust their implementation. Hopefully, a solution will be found soon.

Best regards,

iToo

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Re: Scatter octane render lights orientation problem
« Reply #2 on: February 17, 2023, 11:40:19 AM »
Otoy replied us about this issue:

Quote
The problem comes from the use of the special 'Vectron' mode in the light settings.
It's a special Octane object that needs an extra 90 degree rotation on the X axis.. This is usually done internally when creating those lights.
but this is missing when creating instances with Forest Pack..

Temporary work-around :
-disable Vectron mode in the light settings
or
-rotate the base light object (in this case, disable the target mode, and set node's rotation to 90,0,0 ).

They will try to fix this limitation in next Octane updates.

Carlos Quintero
iToo Software

ST3200

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Re: Scatter octane render lights orientation problem
« Reply #3 on: February 17, 2023, 11:45:48 AM »
Thanks !

ST3200

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Re: Scatter octane render lights orientation problem
« Reply #4 on: February 23, 2023, 02:44:25 PM »
It had been fixed by otoy team ! Thanks !  :)