Hello,
Im having an issue with scattering 3d plant models that have been imported into 3ds max from quixel bridge. When i import them and place them as geometry into a forest pack all is good. However, if i try to import more from quixel, or i try to delete some from the imported geometry, if i change anything that has to do with these models, then all the Forest packs existing in my scene go crazy with viewport scale of scattered objects. Only if i activate point cloud from Display i get normal sized scattered objects, if i use other forest pack visualization options like "plant" "box" etc the geometries look incredibly scaled up. But the problem doesnt stop there. When i try to use options like "translation" in trasform panel of forest, to adjust the margin of the placement i cant because it seems to be a percentage of the visual model so what would normaly be a tiny bit of movement lets say from -3 to 3 in Z, ends up blasting my scattered objects into space.
Any thoughts on this?