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Procedural noise for scattering?
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Topic: Procedural noise for scattering? (Read 1261 times)
FD7518
Newbie
Posts: 33
Procedural noise for scattering?
«
on:
June 30, 2023, 05:10:19 AM »
Can you add Procedural noise for scattering? It never tiles or repeats
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Paul Roberts
iToo Software
Hero Member
Posts: 3049
Re: Procedural noise for scattering?
«
Reply #1 on:
June 30, 2023, 10:15:26 AM »
Hi,
Thanks for the suggestion. Forest Pack at it's core is map based, but you can easily use a procedural noise map for distribution. Just create one using Max's native procedural maps and apply it to the Distribution map slot. We have a handy tutorial on how to use the distribtion map settings that might be on interest, you can see it here:
https://www.itoosoft.com/tutorials/back-to-basics-distribution-maps
I hope that helps,
Paul
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Paul Roberts
iToo Software
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