Merge, not Xref is selected by default.
I have a scene that's got a lot of FP in. The scene is now just over 2gb's.
Is using Xref's recommended if the user thinks a lot of FP is going to be needed?
What are the downsides to using Xrefs, not merge?
Is there a way to switch a current FP in the scene so that it uses Xrefs and removes the merged assets?
Now a couple of things I've been meaning to ask for ages:
I have a FP with some trees in. I then need to make a separate FP but want to use one or more trees that have already been brought/merged in. Does FP look at the scene and reuse the tree that's already brought in or does it bring in a new one? If it brings in a new one, is there a way to avoid it doing this?
In the the Scene Explorer, there are quite a few items with names like '_forest_library_745ZBJY'. If one of these is a tree, and this is a tree I want to use in another FP (but don't want to bring in again), is there a way I can add this item to my geometry list?
If I'm on the right track with this being how FP works, is there a way to determine what tree model _forest_library_745ZBJY belongs to?