Forest Pack > Forest Pro (*)

Scripts for Forest Pack

<< < (5/17) > >>

Haider of Sweden:

--- Quote from: iToo on October 15, 2016, 08:40:54 AM ---
--- Quote from: Haider of Sweden on October 15, 2016, 01:14:18 AM ---Script wish:

Assign current camera to selected forest(s)

--- End quote ---

If that helps, the "Copy" button in Camera rollout, copies current camera and properties to all FP objects.

--- End quote ---

Unfortunately, this was not what I was looking for.
I meant a better way to assign a camera instead of the current solution where you press the None-button and then pick a camera.
My trick so far is to press auto-assign to active view, then pan the scene and cancel with right click, and the camera gets assigned. Then I untick "auto assign".
This could be scripted and what the script does is assigning the current camera to the selected forest object.

Kerezsi:

--- Quote from: Haider of Sweden on October 29, 2016, 06:20:07 PM ---
--- Quote from: iToo on October 15, 2016, 08:40:54 AM ---
--- Quote from: Haider of Sweden on October 15, 2016, 01:14:18 AM ---Script wish:

Assign current camera to selected forest(s)

--- End quote ---

If that helps, the "Copy" button in Camera rollout, copies current camera and properties to all FP objects.

--- End quote ---

Unfortunately, this was not what I was looking for.
I meant a better way to assign a camera instead of the current solution where you press the None-button and then pick a camera.
My trick so far is to press auto-assign to active view, then pan the scene and cancel with right click, and the camera gets assigned. Then I untick "auto assign".
This could be scripted and what the script does is assigning the current camera to the selected forest object.

--- End quote ---

run in maxscript listener, assigns the current viewport's camera to selected forest objects:

try for s in selection where classOf s == Forest_Pro do s.camera = getActiveCamera() catch()

Straightface Studios:
Here is a script which will take a Krakatoa PRT Loader or a Particle Flow source and places a tree for each particle at the particle's position.   Unfortunately there is a bug in ForestPack which limits the particle system limit to around 20k particles before it's impossibly slow so only use it for smaller particle systems.

#Note only reads position, not orientation or scale of particles.

raistlin:
Hi itoo!

The defy of the day :
is there a way to clean forest  pack pro duplicate geometry in the list??

In a case we merge some scenes with Forest object, we have some duplicate source geometry, without the same name in the forest template layer, but the same Xref name and place...

Is there a script to automate the process of replacement and keep the surface?
It's a way to optimise our scene and clean the assets for renders.

I try to merge fpp object, but first, we lost the surface, and second : we lost our instance which are randomly replaced by the other...

Cheers :) ^^

Adam86:
Would love one that could add a forest colour map into selected mesh materials, i've got about 15 plant models each with 15 multisub object leaf ID's, going to have to manually add one to each slot!

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version