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Author Topic: Scripts for Forest Pack  (Read 111040 times)

Rokas

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Re: Scripts for Forest Pack
« Reply #60 on: October 05, 2020, 12:17:23 PM »
ForestPack Toolbox v1.8

v1.71
-minor fixes

v1.8
-added option to move (selected) FP objects to a (new) defined layer.
-added option to add Unreal Datasmith modifier (helper when exporting to Unreal Engine).

New options in red outline. What is in orange- it used to be available in previous versions.
Now it is re-positioned to other similar actions.

Rokas

3DFLOW

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Re: Scripts for Forest Pack
« Reply #61 on: February 16, 2021, 11:01:04 AM »
is there a function to update the selected material for example to generate a forest edge in the opacity slot or forest color in the diffuse slot?

Alot of time we're dealing with multi materials that have 20+ material slots...

Rokas

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Re: Scripts for Forest Pack
« Reply #62 on: February 16, 2021, 07:17:06 PM »
is there a function to update the selected material for example to generate a forest edge in the opacity slot or forest color in the diffuse slot?

Alot of time we're dealing with multi materials that have 20+ material slots...

There is Material Optimizer tool built in Forest Pack Material rollout:
Rokas

3DFLOW

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Re: Scripts for Forest Pack
« Reply #63 on: February 18, 2021, 01:13:05 PM »
tyvm :))

Rokas

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Re: Scripts for Forest Pack
« Reply #64 on: May 03, 2021, 09:36:12 AM »
Updated version of ForestPack Toolbox. Recommended with ForestPack 7.
Many small fixes, some improvements, reorganized UI.

Let us know if You have any feature requests.

Rokas

RealViz

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Re: Scripts for Forest Pack
« Reply #65 on: May 05, 2021, 06:12:49 AM »
Hello,
would it be possible to add a "Clean unused" item. The "Remove Unused Item" item does remove the object (thank you for using it often), but it does not clean it from the "Geometry list". Thus FP still carries the material information and thus increases the RAM requirements. Usually this is not a problem, but for people with 8k textures it fills up ram unnecessarily.

Rokas

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Re: Scripts for Forest Pack
« Reply #66 on: May 05, 2021, 08:15:02 AM »
Hello,
would it be possible to add a "Clean unused" item. The "Remove Unused Item" item does remove the object (thank you for using it often), but it does not clean it from the "Geometry list". Thus FP still carries the material information and thus increases the RAM requirements. Usually this is not a problem, but for people with 8k textures it fills up ram unnecessarily.

Agree about material part. Fixed. But items remain in geometry list, as changing the list would reseed current distribution (unless in custom edit mode).

Maybe I will add this check later: if in custom edit, then remove items from the Geometry list as well. It is not trivial to implement.
Rokas

RealViz

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Re: Scripts for Forest Pack
« Reply #67 on: May 05, 2021, 08:27:58 AM »
Agree about material part. Fixed. But items remain in geometry list, as changing the list would reseed current distribution (unless in custom edit mode).

Maybe I will add this check later: if in custom edit, then remove items from the Geometry list as well. It is not trivial to implement.
Thank you! That's basically enough. Of course cleaning the whole "Geometry List" would be nice. But it's all about convenience :-)
Thanks

Rokas

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Re: Scripts for Forest Pack
« Reply #68 on: May 06, 2021, 09:59:15 AM »
New function in [Scene Organization] group ->[Prep Refs]. This converts many selected Reference objects to one that should be used with FP Reference Mode, Mesh Faces option


This can speed up viewport performance, and references management.
Rokas

3DFLOW

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Re: Scripts for Forest Pack
« Reply #69 on: June 28, 2021, 07:55:18 PM »
any way to add "forest edge" to selected material slot or materials of selected geometry? (And if opacity map is present, use it as a subfile still?) - We're clicking alot to handle these on alot of distribution objects :)

Rokas

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Re: Scripts for Forest Pack
« Reply #70 on: June 29, 2021, 07:19:00 AM »
any way to add "forest edge" to selected material slot or materials of selected geometry? (And if opacity map is present, use it as a subfile still?) - We're clicking alot to handle these on alot of distribution objects :)
This functionality is built in Material Optimizer. You can find it in {Material} rollout.
« Last Edit: June 29, 2021, 08:50:03 AM by Rokas »
Rokas

nubo

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Re: Scripts for Forest Pack
« Reply #71 on: August 23, 2021, 04:49:16 PM »
That Toolbox script is awesome! :)
Do you think you could add a feature to batch turn the display "Manual update" on and off?
We've noticed that having manual update turned on speeds up viewport performance, so we're using it a lot, especially in big scenes with dozens of Forest Packs.

Thanks!
Best regards,
Przemek

blanker

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Re: Scripts for Forest Pack
« Reply #72 on: January 12, 2022, 02:48:03 AM »
This toolbox is an amazing timesaver! Thank you for such a great work!

Is there any way to add Random Select tool for Custom Edit mode? It can be based on the percentage of the elements/objects in Forest Pack.

Recently we started to use Forest Pack 7 to scatter lights for large scenes and very often need randomly selects lights within FP to replace or delete random lights to add more natural variation. And having Random Select option will help a lot to speed up the process.

Thanks

ritoo

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Re: Scripts for Forest Pack
« Reply #73 on: January 27, 2022, 02:12:54 PM »
I have some humble request for Toolbox (or it could be a standalone silent script) . This would allow faster reference creating\updating:
Create (or replace) reference objects in the selected Forest object with objects in existing selection set called 'SelSave'*
This selection set is generated with genius Save Restore Selection script  from free
Kstudio scripts pack (aka TrackScripts). Highly addictive script - once you try it you  can't live without it.
https://3d-kstudio.com/product/trackscripts/#SaveRestoreSelection
Thank you for attention
« Last Edit: January 27, 2022, 02:46:21 PM by ritoo »

Paul Roberts

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Re: Scripts for Forest Pack
« Reply #74 on: January 27, 2022, 03:43:49 PM »
Hi,

Thanks for these suggestions. The member of our team who was developing the toolbox has moved on to new pastures, but we're taking all this into consideration and hopefully we'll be able to look at it soon.

Many thanks,
Paul
Paul Roberts
iToo Software