Hi, is there a way to disable self exclusion when scattering on a single object that has overhanging geometry?
Something like the top limit on the "Object Area Properties".
The first image attached is from the help documentation to show what I'm referring to, the second image is a screenshot from my test scene trying to illustrate the problem.
At the moment my solution is to split the objects in 2 and select both as surfaces in a single Forest object.
My problem is that I need to scatter sand on an environment that is one single object and I would like to save myself the time of splitting everything, something that might not be an option because the environment is quite complex.
hopefully is just a check box to enable or disable, but so far I could not find where this option might be.