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Author Topic: somthing strange  (Read 2114 times)


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somthing strange
« on: March 14, 2012, 08:48:21 AM »
Say there are 100 different cars in one of the FP. Any car made ​​an average of 20 different materials. Total will be
In forest automated material
2000 different materials, while the number of materials is limited to 1000 only. What happens with material that has ID 1500 for example. It seems to me an object that receives material with ID higher than 1000 will not render correctly.
Am I right? So what's the solution?

Thank you.


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Re: somthing strange
« Reply #1 on: March 14, 2012, 09:12:37 AM »

The number of materials is limited to 500, because Forest also creates a material for each ID (it is used for the viewport). But if the cars share some materials (this would be more logical), they take a single material slot.

Anyways, in this case i would use Forest Color to create automatic variations of the base color, using a single material. You can define the range color using gradients, choosing them randomly from a bitmap of using a procedural texture.

Carlos Quintero
iToo Software