I have 3 trees that I'm going to use in an FP scatter. all have a common material but now I have baked some light to a 2nd UVW channel and texture. This lighting map plugs in to the self-illumination slot - obviously this varies for each tree due to their different shapes.
Is there a way, using forest map that I can avoid splitting the materials in to 3 seperate material, one for each tree? Can the Forest Colour assign a certain map to a certain custom object, or is it always random?