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Author Topic: Speeding up transforming vericies  (Read 1159 times)

Wojtek

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Speeding up transforming vericies
« on: November 19, 2013, 02:56:23 PM »
Hello. Is there a possibility to speed up "transforming verticies"? For example plane 100x100 m, covered with grass (with collisions β€žon”, radius 25%), lasts almost 1 minute. It's little annoying. CPU Threads is set to auto (12 threads).

all the best
Wojtek

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Re: Speeding up transforming vericies
« Reply #1 on: November 19, 2013, 03:42:33 PM »
Problem here is the collisions algorithm, it may require large computing times specially using higher densities. Check your density settings (Distribution Map->X/Y Size), usually you will get the same result lowering it, when most of items are discarded (check General->Forest stats for details).

Anyway, usually it's not necessary to use collisions, specially to create grass. A simple setting of "Full" distribution map, and Random Translation to avoid the grid effect, should be enough. If you need to exclude other items for the grass, use the Areas features.
Carlos Quintero
iToo Software

Wojtek

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Re: Speeding up transforming vericies
« Reply #2 on: November 21, 2013, 03:44:05 PM »
Now it's much faster. Thank You!