Hi All, I am really trying to work out the best way to reference a house which is made up of several 3D objects, some have Vray displacement modifiers to the bricks for instance, also there are rail-clone emitters for generating the roof tiles, guttering etc... This house is then grouped and saved in it's own 3ds max file.
What I want to do is reference that house and instance it several times in different locations in another file - I want the ability to keep it connected to this one house type file so that if I update this one house , it'll have a knock on effect to all referenced instances.
I thought I could potentially do this with Forest Pro, create it as a lib asset then reference the file, but as soon as I generate the forest emitter I get the error "error merging group from library" - I have tried both 'merge into scene' & "Xref to Library" I get the same error for both and it fails to come in.