Forest Pack > Forest Pro (*)

Still no support for Fstorm?

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Dustin:
Ive learned how to get into the main plant and change its materials for instances but it seems I cant do this for gravel.

Paul Roberts:
Hi,

The Gravel presets are heavily dependent on Forest Color which isn't supported by FStorm. That said we had prepared the source geometry for this eventuality by randomly assigning material IDs to the gravel. To adapt the material you'll need to locate the Forest Colour map and swap it for an Fstorm MultiTex map instead as shown below.



You will probably need to assign the materials to the source geometry as well.

A sample file can be downloaded from this link: https://d.pr/f/PEpCDI.

I hope that helps,

Paul

Dustin:
Ive already tried that with no success and it turned out that I had to use a Multi-subobject material for gravel with no need for a multi-texture map. I used a Vray preset to see how Vray handled it and then just swapped out the bitmaps. Can you confirm this?

Paul Roberts:
Hello Dustin, did you try my sample file? It was a conversion of a V-Ray preset too although each preset may have small differences. One thing to note is that for FStom you must apply the material to the source geometry, not to the FP object itself.

Thanks,
PAul

Dustin:
Yes, but unfortunately I wasn't able to find the source geometry. Fortunately I was able to apply the material directly to the Forest Pack item. Not sure why it is working differently than whats described here.

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