Just got into a small problem with ForestPack:
I have a large scene - about 20x20km. So to do a Forestpack setup I decided to cut a piece of land to work on as a test.
However it is still not efficient to save/load versions of that large maxfile.
So instead I've created separate maxfile with small piece of land and area splines to work on.
The problem comes from getting this testscene back into Main MaxFile.
- Make testfile as ForestPack item.
In this case all geometry is saved, but you loose all areas and their settings!
- Save settings in presets.
In this case you have all areas, but you lose all geometry and any maps that used (e.g. Transform scale map)
Kind of a existing workaround:
So far I found that if I save my testfile as both Preset and Library item. Then Loading them one after another kind of brings all geometry maps and areas in.
But still not sure if all imports correctly.
I suggest that creating a Library item user would have an option to tick following options:
Last one is most interesting and needed - as it would still save Area list and all it's setting, however on import (!that is actual suggestion) ForestPack checks for any missing Geometry, Splines, Maps and would offer a dialog (as a list) to re-link them (or ignore and delete this geometry or area from ForestObject list))!
- Save Areas (with Splines, Paint and/or Objects)
- Save Areas (!!!without Splines, Paint and/or Objects)
I feel that would make it absolutely safe for users to copy/move ForestObjects between different scene files (versions).
Example of how this import dialog might look (attached). Additionally if missing data was ignored during import- then the same dialog can be evoked.