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Author Topic: Surface Area falloff  (Read 1470 times)

yorkb

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Surface Area falloff
« on: February 03, 2012, 02:35:46 AM »
Is it possible to have density/scale falloff from the edge of a surface that the forest object is applied to?
Currently I can only get this to work if I use an area spline as well.

iToo

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Re: Surface Area falloff
« Reply #1 on: February 03, 2012, 09:08:45 AM »

No, sorry it's not possible. The edge of a surface is not delimited in the same way that a spline, so we can't use it for the falloff.

Carlos Quintero
iToo Software

yorkb

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Re: Surface Area falloff
« Reply #2 on: February 06, 2012, 01:33:37 AM »
Thanks, this would be a good feature to add for future builds if possible.
This is something they managed to do in multiscatter.
However Forest Pro is much more powerfull overall. 

iToo

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Re: Surface Area falloff
« Reply #3 on: February 06, 2012, 08:48:57 AM »

Ok, we will see if there is some way to implement it.

Carlos Quintero
iToo Software