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Author Topic: surface - area - override dist.map - forest geometry not matching map  (Read 1261 times)

EN4001

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The strange thing is that I created the scene yesterday, put my computer to sleep. Came back this morning and re-loaded the scene to find the forest items had moved. Now, no matter what I do the forest geometry will not match the black and white map I've used for the override dist map.

I am wrapping the forest items around a sphere. I have max 2014 and the latest install of Forest pro 2.

I'll try a completely new scene and see what happens...

iToo

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Re: surface - area - override dist.map - forest geometry not matching map
« Reply #1 on: August 10, 2013, 09:28:53 PM »
If it doesn't work, please send us the scene. We'll check it.
Carlos Quintero
iToo Software

EN4001

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Re: surface - area - override dist.map - forest geometry not matching map
« Reply #2 on: August 10, 2013, 09:42:47 PM »
Here is the file. Where do I normally send support files ?

Can you let me know when you have it so I can take it down. Thanks
« Last Edit: August 10, 2013, 11:53:57 PM by EN4001 »

EN4001

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Re: surface - area - override dist.map - forest geometry not matching map
« Reply #3 on: August 10, 2013, 10:11:29 PM »
I've managed to resolve the issue but for some reason I had to copy the distribution map into the dist map texture slot and select map channel 1 which I didn't have to do before for it to work.....very odd.

iToo

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Re: surface - area - override dist.map - forest geometry not matching map
« Reply #4 on: August 11, 2013, 08:53:22 AM »
Internally, the "Map" slot works different from the "Bitmap" button, because one loads the map as a Max texture, and the other reads the image directly. I will check if there is some problem with the bitmap method.

Btw, you can send us the files to support@itoosof.com. Usually, using a web sharing service as WeTransfer or similar.
Carlos Quintero
iToo Software