Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: EN4001 on August 10, 2013, 08:50:08 PM

Title: surface - area - override dist.map - forest geometry not matching map
Post by: EN4001 on August 10, 2013, 08:50:08 PM
The strange thing is that I created the scene yesterday, put my computer to sleep. Came back this morning and re-loaded the scene to find the forest items had moved. Now, no matter what I do the forest geometry will not match the black and white map I've used for the override dist map.

I am wrapping the forest items around a sphere. I have max 2014 and the latest install of Forest pro 2.

I'll try a completely new scene and see what happens...
Title: Re: surface - area - override dist.map - forest geometry not matching map
Post by: iToo on August 10, 2013, 09:28:53 PM
If it doesn't work, please send us the scene. We'll check it.
Title: Re: surface - area - override dist.map - forest geometry not matching map
Post by: EN4001 on August 10, 2013, 09:42:47 PM
Here is the file. Where do I normally send support files ?

Can you let me know when you have it so I can take it down. Thanks
Title: Re: surface - area - override dist.map - forest geometry not matching map
Post by: EN4001 on August 10, 2013, 10:11:29 PM
I've managed to resolve the issue but for some reason I had to copy the distribution map into the dist map texture slot and select map channel 1 which I didn't have to do before for it to work.....very odd.
Title: Re: surface - area - override dist.map - forest geometry not matching map
Post by: iToo on August 11, 2013, 08:53:22 AM
Internally, the "Map" slot works different from the "Bitmap" button, because one loads the map as a Max texture, and the other reads the image directly. I will check if there is some problem with the bitmap method.

Btw, you can send us the files to support@itoosof.com. Usually, using a web sharing service as WeTransfer or similar.