So that means you can't have more that one MultisubTexture since it'll mess up the IDs, and even in that case the MultisubTextured one should be added first , right?
I guess the Multisub material would be a better option then
Do I still need to be concerned about orders if no Vray MultiSub Texture is used and only MultiSub Material ?
Although theorically would be possible to use several VRayMultiSubTex assigning specific IDs (A: 1-5, B:5-10), definitively it's not a recommended procedure. Instead, there are not problems using MultiSub materials.
1.LOD support : I saw that in the forum it was requested before so I'm going to upvote that.
We are working in that. If there are not problems, this feature will be available in FP 4.3.
2.Multiple custom mesh picking in viewport not through the list. And also the same feature for picking multiple surfaces in viewport .
[3.Ability to duplicate a paint area]
We'll think on it. Our main concern is how to add new options without complicate the interface.
About painting areas, there is a procedure to duplicate them:
1) Apply "Convert to Spline".
2) Create a new Spline area picking the spline created above.
3) Apply "Convert to Paint".
4.per custom geometry scale in percentage (like global scale but per object in the list of custom geometry ) width and height is not always helpful.
Agreed.
And lastly I found out changing a material for a custom object doesn't update the material in the forest object in the geometry material rollout.
In this case the suggested procedure is to clear all materials from the geometry rollout, so Forest uses the material of the source object. It can be done with a single click using multiple selection.