Itoo Software Forum
RailClone => RailClone Pro (*) => Topic started by: IVORM on May 07, 2020, 11:54:49 AM
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Hi all,
My first post on this forum. I need to find a fix for my textures while capping my assets inside Railclone.
I am working on some intersection visuals and I am using the build in Cap feature inside Railclone. The textures are distorted and I am trying to fix it with a separate poly select and a new UVW map inside my stack. Unfortunate this not a solid fix which doesn't always work. Do you have some suggestions?
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Hi and welcome.
You can enable RailClone generated UVs:
(https://i.imgur.com/m89oePK.gif)
Hope this helps
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Thank you Rokas! That fixed my issue.
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Unfortunately, that doesn't work with a street tile, when I click the apply box mapping.
It doesn't maintain the previous UVW unwrap setting.
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Please attach a max file to illustrate the problem
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Here you are Rokas!
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Thanks. OK yes, this method only works with simple BOX mapping and seamless textures. I guess this time You can swap the tiles texture to seamless concrete material.
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Thks for your advice, that seems to be the best solution.
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Hi,
I've noticed that cap mapping size is incorrect when using non real-world mapping, specifically it's got different scale than the body of the segment.
It gets fixed when I switch to 'real-world map size' in RC and to 'real-world scale' mapping in texture.
I work in centimeters.
Is there any fix for that? I'd rather not work in RWS mapping, since most of our libraries are based on regular UVW-tiling mapping.
Przemek
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Is there any fix for that? I'd rather not work in RWS mapping, since most of our libraries are based on regular UVW-tiling mapping.
I am afraid not, only RealWorldScale when capping.
I use both RWS and regular UVs on daily basis. Both have own pros and cons.
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Is there any fix for that? I'd rather not work in RWS mapping, since most of our libraries are based on regular UVW-tiling mapping.
I am afraid not, only RealWorldScale when capping.
Is this solved already or still an issue? Can I Box Map caps separately?
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Is this solved already or still an issue? Can I Box Map caps separately?
I'm not sure about the original problem, because this is an old post and we made many changes since then.
But actually Segment->Mapping options applies also for Caps, and coordinates can be specified in RWS or regular units.
If you have a problem with that, please create a new forum thread and attach a sample scene. We'll check it.
Thanks.