Some Feedback.
I exported using Forest Tools, and imported to Unity3d
The position and rotation are not correct. It looks like it has inverted the tree models. And the rotation of the forest object is out about 180 degrees (mirrored).
I also got a few errors immediately after importing the forest object and FBX file.
I grabbed the last set of errors when updating a texture :
Identifier uniqueness violation: 'Name:Forest_Pro/fp1/Forest_Pro/fp1/Forest002/Tree_50(Clone)/MeshFilter, Type:MeshFilter'. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Identifier uniqueness violation: 'Name:Forest_Pro/fp1/Forest_Pro/fp1/Forest002/Tree_50(Clone)/MeshRenderer, Type:MeshRenderer'. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
I will continue with this on Monday. I will go through the import process again, and document each step with screenshots and any errors I encounter. Is there anything you would like me to note ?
Dave