Itoo Software Forum
Forest Pack => Forest Pro (*) => Topic started by: MrpepeLepeu on February 01, 2020, 10:31:40 PM
-
Please see image below.
How can I get rid of the tiling if the density is high?
Is there a procedural random function instead of an image?
Using 3ds max 2020 and Forest 6.2.2
-
Hi
You have many options how to scatter on large areas and fix tiling that comes from default distribution modes.
1. Add Random translation per item using Transform Rollout:
(https://i.imgur.com/PKjmo4s.gif)
2. Use custom procedural map, as You asked.
(https://i.imgur.com/qkeRaBN.png)
3. Use particle flow as distribution:
(https://i.imgur.com/4xw2CaF.png)
And probably some other methods to fit Your needs.
Anyway I would recommend You watching this tutorial (https://www.itoosoft.com/tutorials/back-to-basics-distribution-maps)which explains ForestPack Distribution settings and shares many useful tips.
-
Thank you.
I can't help to wonder why these options are not the default if they seem to work better than images.
-
Images provide many quick presets from man made grids to natural scattering to clumps and streaks etc... without the need to go to material editor to fiddle with parameters.
-
Bitmaps are fantastic because you just need to remember a few variations and know exactly what you will achieve. In addition, 99% is enough with just prepared bitmaps.