I'm trying to generate a ForestPack Effect that will tint the colour of the objects depending on their random scale value: the bigger the object - the more tint strength it should get.
So far I came up with something like this:
vector Scale = fpItem.scale;But the result is that the tint only affects the biggest objects and their tint has 100% strength.
vector minScale = fpItem.randScaleMin/100;
vector maxScale = fpItem.randScaleMax/100;
fpItem.tintMult = easeinout(comp(Scale,0),comp(minScale,0),comp(maxScale,0),0,1);
I want the tint strength to be softening gradually in corelation to scale.
The result is attached.
It acts as "fpItem.tintMult" was a boolean type attribute...