Hi,
Thanks for contacting us with this question. I've been able to solve this using a Forest Effect. As I understand it Flow maps define a 2D vector with the Red channel for the X axis and the Green for the Y. Using this information we can write a simple expression to work out the vector direction and rotate the FP object to match. It's just a couple of lines:
vector v = [fpItem.tintColor.x-0.5, fpItem.tintColor.y-0.5,0];
fpItem.rotation.z = atan2(v.x, v.y);
I've also added an offset value, so that you can edit the rotation relative to the flow map and the ability to add some randomisation too. The final expression after these changes looks like this:
vector v = [fpItem.tintColor.x-0.5, fpItem.tintColor.y-0.5,0];
fpItem.rotation.z = atan2(v.x, v.y)+degToRad(RotationOffset)+randomReal(-RandomRotation,RandomRotation);
Attached to this post is a sample scene file and an effects file that you can load and use without needing to enter the script. To do this:
1 - Add the flow map to the Forest object's
Get Color from Map map slot. You can find this in the Material rollout. Make sure that Gamma is set to 1.0
2 - Turn on
As Texture.

3 - Go to the
Effects rollout and click the Edit Effect button.

4 - Click
Import and load the supplied
.eff file.
5 - Click
OKYour scattered objects should now rotate to follow the flow map.

I hope that helps, please let me know if you have any further questions.
Many Thanks,
Paul