Hey there,

I am trying to scatter some objects along a line - pretty simple. I want said objects to have a random axis rotatition from -10° to 10°, which I can nicely achieve via Transform > Rotation. Problem is, that now - seen from the side - there is visible texture repetition, as the range of 20° between the min and max rotations isn't really big. To counter that, I also want my objects to be additionally turned in 90° steps, for which I use the Z_Rotate_Step effect. This one works great too, but cancles the transform rotation (-10° to 10°) set up previously.

Is there a way to combine the two, so that my object is randomly turned in the range from -10° to 10°, but also individually turned in 90° steps?

Sure, I can just save the object four times, rotate it 90°, reset its X-Form and add it four times as scattered geometry, but this is not really elegant, is it..

Thanks in advance!

Teo

I am trying to scatter some objects along a line - pretty simple. I want said objects to have a random axis rotatition from -10° to 10°, which I can nicely achieve via Transform > Rotation. Problem is, that now - seen from the side - there is visible texture repetition, as the range of 20° between the min and max rotations isn't really big. To counter that, I also want my objects to be additionally turned in 90° steps, for which I use the Z_Rotate_Step effect. This one works great too, but cancles the transform rotation (-10° to 10°) set up previously.

Is there a way to combine the two, so that my object is randomly turned in the range from -10° to 10°, but also individually turned in 90° steps?

Sure, I can just save the object four times, rotate it 90°, reset its X-Form and add it four times as scattered geometry, but this is not really elegant, is it..

Thanks in advance!

Teo