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Author Topic: Unable to drive scale change with map channel  (Read 3207 times)

UF2498

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Unable to drive scale change with map channel
« on: April 16, 2018, 07:44:24 PM »
Pretty much what the title says. I run FP 5.2.0 on 3ds max 2016. I can drive scale changes with procedural maps like noise etc, but scale in a controlled way using textures and UV's. See attached.

UF2498

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Re: Unable to drive scale change with map channel
« Reply #1 on: April 16, 2018, 07:46:16 PM »
Oh and yes... If I change the map to object based XYZ - then something happens, but it seems unpredictable.

Rokas

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Re: Unable to drive scale change with map channel
« Reply #2 on: April 17, 2018, 10:48:31 AM »
It is working in my test:


Could You please attach Your scene?
« Last Edit: April 18, 2018, 08:22:53 AM by Rokas »
Rokas

UF2498

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Re: Unable to drive scale change with map channel
« Reply #3 on: April 17, 2018, 04:37:01 PM »
Thanks, here goes.


Rokas

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Re: Unable to drive scale change with map channel
« Reply #4 on: April 18, 2018, 08:22:28 AM »
Hi, thanks for file.

The only thing You need to do is to add Your surface to a Surface rollout:
Rokas

UF2498

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Re: Unable to drive scale change with map channel
« Reply #5 on: April 19, 2018, 06:13:48 AM »
Face palm! Mea Culpa. Many thanks!