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Author Topic: Unlimited "Building Light Chache" Time with Custom Object  (Read 678 times)

NP2889

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Unlimited "Building Light Chache" Time with Custom Object
« on: May 19, 2015, 06:46:05 PM »
Hi Guys,

I have a basic scene and use forest pack to scatter an evermotion tree.
After hitting render the Building light cache process is unstoppable and endless.
I encounterd the same problem at a different scene. I can´t close it or stop in a normal way.

Have you any idea what could be the problem?

iToo

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Re: Unlimited "Building Light Chache" Time with Custom Object
« Reply #1 on: May 20, 2015, 08:27:57 AM »
Hi, it seems a renderer issue. I know there were similar problems with the initial releases of V-Ray 3, but it should be already fixed.

What V-Ray version do you use ?
Does it happen also converting the trees with Forest Tools ?
Carlos Quintero
iToo Software

NP2889

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Re: Unlimited "Building Light Chache" Time with Custom Object
« Reply #2 on: July 31, 2015, 12:38:46 PM »
I solved it with deleting the retimer and disable the ClampTex with the Cleaer script