Itoo Software Forum

Author Topic: Using Displacement (Mental ray)  (Read 1034 times)

Viz_Sci

  • Newbie
  • *
  • Posts: 5
Using Displacement (Mental ray)
« on: January 30, 2014, 01:23:40 PM »
I was wondering if there is a workaround for this. I am using Forest to scatter an object on surface. The object has render time displacement  using a Arch and Design material. When I render object on it its own the displacement is working fine, but when I scatter the objects and render the forest the displacement is not coming through. I have also tried a mentalray base shader.

Thanks

iToo

  • Administrator
  • Hero Member
  • *****
  • Posts: 3315
    • iToo Software
Re: Using Displacement (Mental ray)
« Reply #1 on: January 30, 2014, 04:25:58 PM »
Unfortunately it's not possible to use a surface which is modified at render time. Scattering process is done in a previous stage, when this data is not available.
Carlos Quintero
iToo Software

Viz_Sci

  • Newbie
  • *
  • Posts: 5
Re: Using Displacement (Mental ray)
« Reply #2 on: January 30, 2014, 05:47:25 PM »
ok thanks for the info, I guess i can use a displacement modifier.