Itoo Software Forum

Forest Pack => Forest Pro (*) => Topic started by: Viz_Sci on January 30, 2014, 01:23:40 PM

Title: Using Displacement (Mental ray)
Post by: Viz_Sci on January 30, 2014, 01:23:40 PM
I was wondering if there is a workaround for this. I am using Forest to scatter an object on surface. The object has render time displacement  using a Arch and Design material. When I render object on it its own the displacement is working fine, but when I scatter the objects and render the forest the displacement is not coming through. I have also tried a mentalray base shader.

Thanks
Title: Re: Using Displacement (Mental ray)
Post by: iToo on January 30, 2014, 04:25:58 PM
Unfortunately it's not possible to use a surface which is modified at render time. Scattering process is done in a previous stage, when this data is not available.
Title: Re: Using Displacement (Mental ray)
Post by: Viz_Sci on January 30, 2014, 05:47:25 PM
ok thanks for the info, I guess i can use a displacement modifier.